#include "helpers.h" #include // Convert image to grayscale void grayscale(int height, int width, RGBTRIPLE image[height][width]) { for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int avg = round((image[i][j].rgbtBlue + image[i][j].rgbtGreen + image[i][j].rgbtRed) / (float) 3); image[i][j].rgbtBlue = image[i][j].rgbtGreen = image[i][j].rgbtRed = avg; } } return; } // Convert image to sepia void sepia(int height, int width, RGBTRIPLE image[height][width]) { for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int sepiaRed = round(.393 * image[i][j].rgbtRed + .769 * image[i][j].rgbtGreen + .189 * image[i][j].rgbtBlue); int sepiaGreen = round(.349 * image[i][j].rgbtRed + .686 * image[i][j].rgbtGreen + .168 * image[i][j].rgbtBlue); int sepiaBlue = round(.272 * image[i][j].rgbtRed + .534 * image[i][j].rgbtGreen + .131 * image[i][j].rgbtBlue); if (sepiaRed > 255) { sepiaRed = 255; } if (sepiaGreen > 255) { sepiaGreen = 255; } if (sepiaBlue > 255) { sepiaBlue = 255; } image[i][j].rgbtBlue = sepiaBlue; image[i][j].rgbtGreen = sepiaGreen; image[i][j].rgbtRed = sepiaRed; } } return; } // Reflect image horizontally void reflect(int height, int width, RGBTRIPLE image[height][width]) { RGBTRIPLE tmp[height][width]; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { tmp[i][j] = image[i][width - j - 1]; } } for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { image[i][j] = tmp[i][j]; } } return; } // Blur image void blur(int height, int width, RGBTRIPLE image[height][width]) { RGBTRIPLE copy[height][width]; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { copy[i][j] = image[i][j]; } } for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int sumRed = 0, sumGreen = 0, sumBlue = 0, count = 0; for (int k = (i - 1); k <= (i + 1); k++) { for (int l = (j - 1); l <= (j + 1); l++) { if ((k >= 0 && k <= (height - 1)) && (l >= 0 && l <= (width - 1))) { sumRed += copy[k][l].rgbtRed; sumGreen += copy[k][l].rgbtGreen; sumBlue += copy[k][l].rgbtBlue; count++; } } } image[i][j].rgbtRed = round(sumRed / (float) count); image[i][j].rgbtGreen = round(sumGreen / (float) count); image[i][j].rgbtBlue = round(sumBlue / (float) count); } } return; }